Monthly Archives: July 2018

Taisho x Alice All in One // Overall Thoughts

After suffering 2 months of Haruka3 I finally moved on to the last route in Taisho x Alice , and finished it in less than half a day. And now I have no will to live.

Taisho x Alice (TaiAli) was published by Primula, separated into 4  PC volumes then consolidated and ported to vita by Prototype. For those more in tune with the ins an outs of the otome game community will recall the first PC volume had a disastrous localisation by E2 gaming and hopefully that was the end of that because thsi game truly does not deserve any drama like that. But seeing as all mention of the English version has been removed from the official site, I’ll pray that Primula has cut all ties with E2.

There’s different covers depending on where you are up to in the game, so I’ll just use the one I like most (❀╹▿╹)ノ


TaiAli starts off with the heroine inside a dark space all alone and with no memory. In that space, she meets a sarcastic young man also with no memory except for the fact that he’s called Alis and he names her Alice. Together they then find a strange place full of mirror-like crystals, and in the reflection of those crystals, Alice sees the portraits of several other young men. Deciding those are actually doors, Alice travels through each one to see whats on the other side. Each ‘door’ then leads her into the role of “Arisu Yurika” and down a strange fantasy world full of fairy tale characters. Each story is seemingly separate until about the 3rd volume when everything starts piecing together to form the truth behind the world they exist in.

There’s no real distinction between “Alice” and “Arisu” so I’m gonna use Arisu for Yurika’s name.


Without spoiling, this is definitely a game you need to complete every volume to fully understand. And I swear those who do complete it, will not regret it. It’s written really craftily so that at first its kind of confusing and feels like a weird loose retelling of popular fairy tails (though I’d argue Princess Kaguya is an odd choice of fairy tale amongst a bunch of Western fairy tales).

Honestly the first volume (Akazukin- little red riding hood and Cinderella) doesn’t even begin to scratch the surface of the main story.

The story takes a few liberties on medicine and reality but overall its not something that’s noticeably wrong. It strikes a good balance between fantasy and reality. At times, there are a few lines that are appear harmless but if you read between the lines, are actually quite frightening. But this is not overdone nor done without reason, making it quite memorable.

Textually, it’s very simple and there’s not really much flowery language/weird euphemisms some games have. If I think back to it, it’s so bare bones ( ◡⁀◡ ). However that just speaks volumes about the ideas and story, since it manages to encapsulate the depth and gravity of the situation.

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Harukanaru Toki no Naka de 3 Ultimate// Overall Thoughts

This game took away 2 months of my life.

For those unfamiliar with Koei/Ruby Party otome games, they usually play more like an RPG with mini games/battles and a little bit more freedom as to what to do over the course of the game. Their heroines generally fight and are fairly independent, and are rarely needed to act against logic to make the story proceed.

Harukanaru Toki no Naka de (Haruka) is a series of neoromance games by Koei/Ruby Party which takes the idea reminiscent of Fushigi Yuugi, where in times of trouble for Japan, the guardian dragon gods of Japan choose and summon a priestess in charge of saving the country. The priestess is assigned 8 of her own protectors, chosen by one of the dragon god’s stones, which she will have to assemble. There are two dragon gods, Hakuryuu and Kokuryuu, sort of like ying and yang gods with different powers that balance the world. Up until Haruka6, all of the priestesses (heroines) of the games were Hakuryuu’s, and they have the power to cleanse evil spirits causing trouble.

Hawuka thwee uwltimate

In Haruka3, the heroine, Kasuga Nozomi is chosen as the priestess of Hakuryuu. She’s thrown through time along with her childhood friends Arikawa Yuzuru and Arikawa Masaomi into an alternate version of the Genpei war, with the Taira clan causing a disturbance in the world’s flow by reviving dead spirits. She ends up joining Minamoto no Kurou Yoshitsune (also known as Minamoto no Yoshitsune), after being separated from Masaomi, siding with the Minamoto clan. Historically they were the winners in the war but in Nozomi’s timeline, their plans are continuously thwarted by the opposing clan’s commander Komatsunaifu (Taira no Shigemori) revived as Kaerinaifu. This leads to the Minamoto clan losing the war and upon returning to the capital, she and her remaining guardians are ambushed by Taira no Tomomori. Separated from all her guardians in a flaming mansion, Hakuryuu saves Nozomi using his power of time travel, sending her back to her original time at the cost of his own life. In despair of abandoning her friends to death, Nozomi uses Hakuryuu’s Gekirin (essentially what remains of him after death, a source of his power), to travel back to the beginning of this but this time, she is going to change fate with her own two hands. Continue reading


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