Tag Archives: Otome Game

Tokeijikake no Apocalypse // Zir Route

If you followed my tweeting on Zir’s route on twitter, you’re probably wondering what on earth was I screaming about. In that case, you’re in for a treat because I summarised in poor detail because it was so convoluted.

Courtesy of my Clown Friend

There’s so much I want to talk about, that I honestly have no clue where to begin but anyways…

He looks fine here, until you see his bottom half

Zir Hanisch (CV: Ono Kensho) is a strange resident of Latchia’s town. He hangs around her and acts like a child with little to no common sense but is very attached to her for reasons unknown. He spends his time drifting from place to place and even Latchia doesn’t really know much about him, except that he’s a nice™️ guy. By the way, his name is pronounced “Jiru” as in…Jill but for some reason it was romanised as Zir. Not the ugliest name in the game, that goes to Quat, but still getting there….

God what the hell is that

Onward, the game begins the same as Rudel’s route so refer to my previous summary of his route for the common part of the route.

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Tokeijikake no Apocalypse // Quat Route

I mentioned that I thought Liam’s route was long in summary, little did I know Quat would be double the length…Though not time-wise, just that there were more important points needing mentioning. Hahaha.

So now for Quat’s route……

Never seen such a handsome guy or what?

Quat Hertling (CV: Eguchi Takuya) is the local town doctor hailing from a family of doctors. His father Chalced Hertling runs the local hospital while Quat runs a clinic on his own. At twenty, he’s a year older than Latchia and considers himself more mature, though for some reason he’s always only mean to her. Unfortunately for him, he’s super inexperienced when dealing with women meaning when push comes to shove, Latchia is going to have the upper hand.

Okay. This is actually him. Its bad when I think the smiling sprite is freaky

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Tokeijikake no Apocalypse // Liam Route

I was unsure if I should just bunch everyone else together in one post like I did for Enchante but after writing up the summary….yeah no. The post would end up too long.

At this point I’m already half way into the next route so I’m not sure how much of my so-called thoughts would be untainted by my impression of the next route.

Onward, the game begins the same as Rudel’s route so refer to my previous summary of his route for the common part of the route.

Liam, the non-Hemsworth one

Liam Jebram (CV: Hosoya Yoshimasa) is an acquaintance of Latchia’s. He works in the local bar as a rare professional pianist, having turned his back on his family’s traditional business of making and repairing instruments. He usually hangs around the bar with Quat and Amber, drinking and talking to them. Unfortunately he’s a bit of a flirt and very popular with the ladies but refuses to be tied down to them. A jack of all trades but master of none, in his own words.

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Preferences of Otome Gamers // A survey of Japanese players

Like most things I write here, I had a random curiosity and then used my free time to see if there had been any research done into my random curiosity.

A while ago, I was curious about the thought processes that went into designing an otome game the way they are and wanted to know if there was any basis for the heroines’ personality written into games since quite a few are hit and miss personally. I know in the wider Western otome game fandom, this is also a recurring topic of discussion, but I wanted to know about Japanese games since that makes a bulk of the games I play.

I came across some presentation material given at a game conference some years ago which had some detail on writing otome games which got me thinking about how this came to be and what the current otome game climate is like, since the material was dated.

 

When I researched this topic I found something far more informative than what I was looking for.

Nakamura Sachiyo* had conducted some surveys of otome gamers in Japan to assess the current consumer base on both Twitter and Google surveys last year. She had initially done some presenting and explanation of the results with her background in game developing, which I will translate (prefaced by Nakamura said/stated etc.) and further assess by comparing the Twitter and Google survey results which she had not done. From the data I will attempt to draw any meaningful information while talking about other explanations too.

Interesting survey design choice…((it’s not perfect))

Please keep in mind that market analysis and whatnot is very foreign to my actual academic background (science) so if I make mistakes, let me know/take the explanation with a grain of salt. Also the resulting data is kind of not great in many cases.

I have rearranged the question presentation to answer what I wanted to know the most.

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Mizu no Senritsu// Kirihara Takuya Route and Initial Thoughts

Have you ever had an obsession with a voice actor who rarely ever takes center stage anymore? That’s me with CV: Koyasu Takehito. And that was my reasoning for picking up a game that was released for the PS2 in 2005, and ported to the PSP in 2009.

Mizu no Senritsu (loosely translating to the melody of water), was a game from the company KID which….doesn’t exist anymore. The story follows 16 year old Shiraishi Hina (name not changeable). As a 6 year old, Hina’s last memories in her hometown of Shouwa were of her suffering from an unexplained high fever which left her no choice but to leave without saying goodbye to any of her friends. Before she knew it, whenever she was sad, it always seemed to rain. Ten years later, due to her parents needing to work overseas, Hina is left to dorm life at Shouwa High school. There, she reunites with her childhood friends Kusakabe Hitomi and Shinno Kengo (CV: Suzumura Kenichi).

Mizu no Senritsu’s main screen

On her first day of high school, Hina is pushed down the stairs by an unknown assailant. Luckily she is saved by Kengo but Hina can’t help but be unnerved by the “prank”. Again and again, Hina keeps being attacked, which is when she realises someone is out to get her. It becomes apparent that the second year Kirihara Takuya (CV: Koyasu Takehito), and his elder brother and history teacher Kirihara Takahito (CV: Inoue Kazuhiko) know something about her that she doesn’t.

Left: Takuya, Right: Takahito

When Kagara Shuuichi (CV: Morita Masakazu) and Akizuki Kei (CV: Kondou Kouichi) from the neighbouring high school force a meeting, Hina is attacked by Katase Tetsuo (CV: Hiyama Nobuyuki). Not knowing what is happening, Hina ends up being dragged into a clan war between the Kusou Clan and the Ichiyou Clan.

There are a few more characters that appear but…I’m not sure what their relevance is to the main story is yet so I’ll leave them out for now.

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King of Fighters -Days of Memories- Kare to Watashi no Atsui Natsu // Overall thoughts

In celebration of the release of King of Fighters for Girls (read as: I’m hopelessly addicted to something weird again), I decided to play the predecessor game. Weirdly enough every article I came across in the English language seemed really confused why they made King of Fighters for Girls rather than continue the predecessor series, but after playing it, I have an inkling as to why.

For those less informed, King of Fighters (KOF) is a series of…fighting games (badumtish finger guns). Like most things in the 90’s, several romantic spinoff games under the series Days of Memories (DOM) were made for KOF where players could date the heroines and then in one game, the heroes. For the purposes of this blog post I’m focusing on the single title that was released for girls, not the other 5 for men.

The otome-targeted title, Days of Memories – Kare to Watashi no Atsui Natsu- (roughly, his and my hot summer), was first released for mobile in 2006 and ported to the Nintendo DS along with two other DOM titles for men in 2008. I understand it was probably a content volume issue that they needed to put these three titles together, but honestly it was a pretty dumb move consolidating two titles for men and one for women in the same physical game.

Probably like most otome gamers, my knowledge of KOF is pretty elementary, having played a total of one game on the original Gameboy of all things when I had 1 brain cell so I may have missed some more important references. But I’ll try my best to fill in the gaps with googlefu.

Title Screen

The little icons of the chars light up when you complete them so I could keep my progress that way….

Apologies in advance for half-edited half-unedited screenshots because I’m lazy and I don’t want more comments asking if the game is in English. Please read the warning on my sidebar.

Story synopsis

Makoto Satou (name changeable) is a 16 year old tomboy with more interest in karate than boys. Her bestfriend Kaori Asanaga laments that Makoto is wasting her youth but Makoto doesn’t really know how to spice it up. In the last month before her 17th birthday, Makoto’s school sees the transfer of the “princely” Rock Howard, along with his guardian and new teacher Terry Bogard. At the same time, due to her father’s work, Makoto begins living with the mysterious but serious Alba Meira. She spends her time learning karate from Ryo Sakazaki, the master of the Kyokugen fighting style, and playing around with her childhood friend Kyo Kusanagi. However she’s also reunited with her other childhood friend K’ (Kay Dash) who has developed a cold streak… Not to mention her narcissistic classmate Ash Crimson is causing trouble whereever he goes. Kaori, desperate for a summer time happening, drags Makoto to Iori Yagami’s live as well. With all these new and familiar faces, Makoto’s last summer as a 16 year old becomes an unforgettable one.

If my summary sounds like a mess, it’s because the game is a mess.

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Gensou Kissa Enchante // All Other Routes and Final Thoughts

Unsurprisingly (surprisingly? maybe depending on perspective) it didn’t take all that long to finish this game. And to summarise my feelings: AAAAAAAAAAAaaaHHHHHHHHH.

Gensou Kissa Enchante oh how I have feels

Story

Synopsis below copied from my first post:

The story is about Awaki Kotone, who inherits her grandfather, Awaki Souan‘s cafe after his sudden death. Having experienced her fair share of early career hardships, she wonders what to do with her life and his cafe and discovers a strange door in the cafe that when opened, allows customers from other worlds to visit Cafe Enchante. At first not believing such a fantastical thing was possible, with the guidance of Souan’s long time customers, Miser Rex (for some reason his name is read as Michelle Alex in common English, CV: Akabane Kenji) the Demon King of the demon world Asmodia, Canus Espada (CV: Umehara Yuichiro) headless knight of the fairy world Medio, Il Fado de Rie (CV: Ishikawa Kaito) fallen angel of the heavenly world Caelm and Ignis Carbunculus the strongest of the magical beast world Beastia, she slowly comes to accept that Cafe Enchante is a place for patrons of other worlds to rest. As it turns out, the Japanese government is well aware that such otherworldly beings frequent Cafe Enchante as well other other parts of the country and have an unofficial branch dedicated to the observation of them, with Rindou Kaoru (CV: Suwabe Junichi) being assigned to Cafe Enchante. As Kotone decides to continue running Cafe Enchante, the game follows her growth and interactions with being from this world and others.

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Gensou Kissa Enchante // Canus Route and Initial Thoughts

It’s been a surprisingly long time since my last actual otome game thoughts post. At first I looked at the time stamp on my Sanzen Sekai Yuugi post and thought “hey December last year isn’t that long” then looked at today’s date and yes, yes it has been a long time. For those who don’t care for my normal twitter/mobage banter, welcome back to a whole new console, since my last game was on the PS Vita (Beast Darling doesn’t really count to me because it’s a mobile game port).

Moving on, I finally got my hands on Gensou Kissa Enchante (roughly, Magical Cafe Enchante in English), my most anticipated announcement at Otomate Party. Its themes were: “cafe”, “other worlds” and “non-humans”. For those more well-versed in popular tropes in Japan at the moment, it’s an isekai themed otome game.

Cover art of Gensou Kissa Enchante

If the poster boy couldn’t be more obvious

The story is about Awaki Kotone, who inherits her grandfather, Awaki Souan‘s cafe after his sudden death. Having experienced her fair share of early career hardships, she wonders what to do with her life and his cafe and discovers a strange door in the cafe that when opened, allows customers from other worlds to visit Cafe Enchante. At first not believing such a fantastical thing was possible, with the guidance of Souan’s long time customers, Miser Rex (for some reason his name is read as Michelle Alex in common English, CV: Akabane Kenji) the Demon King of the demon world Asmodia, Canus Espada (CV: Umehara Yuichiro) headless knight of the fairy world Medio, Il Fado de Rie (CV: Ishikawa Kaito) fallen angel of the heavenly world Caelm and Ignis Carbunculus the strongest of the magical beast world Beastia, she slowly comes to accept that Cafe Enchante is a place for patrons of other worlds to rest. As it turns out, the Japanese government is well aware that such otherworldly beings frequent Cafe Enchante as well other other parts of the country and have an unofficial branch dedicated to the observation of them, with Rindou Kaoru (CV: Suwabe Junichi) being assigned to Cafe Enchante. As Kotone decides to continue running Cafe Enchante, the game follows her growth and interactions with being from this world and others.

Headless Knight, Dullahan, Canus EspadaAAAAAAAAAAAA

The whole game is a decent length from my first playthrough of Canus’ route, with a Prologue -> Common route (8 chaps, one focusing on each char) -> Char route (3 chaps) -> good/bad ending (1 chap) -> credits -> post credits scene. However I can forsee that after finishing one route, the rest of them are gonna be a breeze, perhaps with the exception of a “true” ending or whatnot.

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Sanzen Sekai Yuugi ~Re Multi Universe Myself~ (vita) // Overall Thoughts

I said I can never go back but I did. And by I did, I mean my god Koyasu Takehito dragged me back to the vita once I found out he was in this porn game that I never paid attention to. That being said I didn’t expect it to be in this way.

Sanzen Sekai Yuugi ~Re Multi Universe Myself~ was originally a porn game from Girl’s Dynamics released at the end of 2013, and this year had it’s porn removed and ported to the Vita by dramatic create. It’s falls into weird mix of sci-fi and crime and honestly I had no idea what to expect aside from CV: Koyasu (if you can’t tell by now, I’m probably going to be fairly biased when it comes to him).

what the heck is “re multi universe myself” even meant to mean

Unfortunately I never played the original because I didn’t kn0w Koyasu was in it, so this is my thoughts on the game for the first time.

Story

In a futuristic Japan, where crime is rampant and technology has advanced as far as proving the existence of 11 dimensions, Nakahara Tomoe (CV: Nakajima Saki) is a bounty hunter who takes pride in her sword skills. An incident between her brother and parents 10 years ago left her on her own. Filled with rage, Tomoe seeks to avenge her parents by killing her brother, Nakahara Raikou (CV: Koyasu Takehito), who she thinks was their murderer. One day on a bounty hunting job, Tomoe single handedly takes out a cult but carelessly lets one member survive. That person escapes to a parallel world in an attempt to take revenge on her. It is then that Tomoe learns of the existence of top secret government equipment that allows members of one world to travel to another and that in this other world, there are parallel versions of themselves also living out their lives. If this parallel version of themselves die in the other world, the current version will also die. To stop the cult member from murdering the parallel version of Tomoe, she and the policeman entrusted to her division, Kira Seishirou (CV: Higuchi Tomoyuki & Kitayama Kyousuke) set off to this parallel world to hunt him down. Meanwhile another bounty hunter, Orion Drednaught (CV: Kawahara Yoshihisa) and the terrorist Geoffroy Felix (CV: Oda Hisafumi) have also been employed to kill her. Tomoe takes all these challenges face on and intends to get to the bottom of the case.

I’m not gonna summarise the story because I rushed through the game to get to CV: Koyasu so I didn’t take notes. But I will discuss some things in the spoilery side of things and cry. Mainly cry.

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Beast Darling ~Kemonomimi Danshi to Himitsu no Ryou~ // Overall Thoughts

With the otome game world currently seeing lots of change, I decided to pick up Beast Darling for my brand new(ish now?) Switch to see how games play, as well as to get a feel for how games will work from now on. Honestly I expected to finish this way earlier so I could also talk about what the otome game experience on Switch is like albeit with a subpar game which I expected to be pretty subpar to begin with. Needless to say I was too slow and now Cendrillon palikA is out so I dunno how useful this opinion would be, but whatever, moving on.

Well……………

Beast Darling follows the heroine, Kazuki (Katsuki?) Kazuha, who from a young age has always had the uncontrollable ability of attracting animals. For as long as she could remember, this has caused her to be a societal outcast, without even attention from her own parents. One day her parents move overseas, but instead of following them, Kazuha decides to stay in Japan, living and working while studying. However, due to her ability, she’s kicked out of her home and job. When her pet cat, Futaba, brings her a pamphlet for Gaou Academy, she goes to have a look after being attracted by the dorms. When she arrives, she’s immediately attacked by a violent boy with lion ears. She learns that everyone at that dorm carry animal curses, which make them sprout animal ears and take on that animals’ traits. There she learns that her animal attracting ability is also able to calm the onset of the curses in these boys. After seeing a little too much, she’s forced to transfer to Gaou Academy and stay in the dorms with the boys. To make sure their secret isn’t spilled, one of the five trouble-making boys are assigned to watch over her.

Beast Darling for Switch is a port of the mobile game of the same name, without all the ticket/mission BS…And honestly it really is just that.

System

There are no story dependent choices in the game and there is always at least two choices in each chapter, just like a normal ticketed game, which increases the affection of your dude. When the affection is a certain level, you unlock the happy end, or the beast (bad) end if its not high enough. Because of this, it also means you have to restart from the beginning or however many bad choices earlier to get the beast end because there’s no affection gauge, so its impossible to tell which end you’re heading for. The only way I knew I was getting the happy end was because there’s an indicator that you chose the choice that made your dude happy every time (a love catch). There’s also no extra content for full comping (getting the happy end and the good end) so that kind of sucked.

Important

At the end of most chapters, a GAO chat screen pops up, which is like an in-game version of Line. Sometimes there’s a voiced message from your dude as well right at the end, which is sweet but er, mainly gimmicky and serves no real purpose honestly.

Sound

The Switch version is part voiced, I assume just like the mobile version, because every other feature is also just as a mobile game would be.

At first, the prologue is fully voiced (save for heroine and side chars) so I was tricked into thinking it was a voiced game, but come the actual individual char routes, it was very sparsely voiced. Most of the time you’re sitting there listening to the same three BGMs playing and it gets tiring.

I should’ve known it wouldn’t be fully voiced since the price was sort of cheap compared to say, the OperaHouse games which are all fully voiced and probably about the same quality. I normally don’t mind unvoiced games, but when they market the game with chars voiced by Kaji Yuki, KENN, Sakai Koudai, Shirai Yuusuke and Jinya Haruka…………you kinda expect to hear their voices for more than 5 minutes in total, you know? It’s the fact that they weren’t really upfront about this info at all that kind of got me annoyed.

Story

Without spoiling, it’s kind of ordinary. Not super good, deep or interesting, but not particularly horrible. It really doesn’t leave much of an impression because it’s one of those games that brings up interesting plot points, but never quite fleshes them out and everything is resolved quite simply.

For example………………………..

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